two & a half gamers
00:07:09 路 Ondrej Monsberger, Matej Lancaric
[00:07:09] S3: Are these two... Because I haven't played that game for for a long time now. Are these two characters also related to the game or are there good ones and bad ones? I have no idea. Okay. So there is no story behind it. There's just three characters. That's it, probably. [00:07:23] S2: There is an animal which everybody loves saving animals, obviously, and then there's a butler which might be reference to to Gardenscapes or Austin from from Playrix. [00:07:33] S3: The only only question I have since all of us here are fathers, and I don't know how many of our listeners are, but can you actually die in a ball pit of purple... Of colorful balls? Like, it's not giving me the sense of tension. There's no lava and no rocks, you know? So it seems like fun to be in the ball. Why would I save him? But no, take it as a joke only. It's nice to see that there's no snake and no pets related. For [00:08:01] S2: once. Yeah, [00:08:02] S3: exactly. So
00:08:02 路 Ondrej Monsberger, Robin Kuyer, Matej Lancaric
[00:08:02] S3: exactly. So [00:08:03] S0: to me, it feels like this is very promising. It looks cool, but it reminds me of Rovio. I think it's angry blast or ball blast, something like that. Because it's similar. Right? You have the physics based balls going down, but what they do in those playables, the one from Rovio, is you finish the level and the balls that kind of spit out of this level fall into the next level. You kind of get that cool effect of, you know, the... There's real physics involved here. So to me, this one feels a little bit short also with all the long playables. Right? Like, this one feels a little bit short. So I don't know. Like, this could be... If it works well, it could maybe be a very good, like, stepping stone to making more of these, like, physics based playables and and longer ones as well. [00:08:48] S2: I was expecting to continue, but then how would you kind of continue because I already saved these guys? So it needs to be literally like what you just said with the Dream Blast episode. [00:09:04] S3: In the games that I'm playing lately, I got a lot of the the other king, the red one. I know the purple one. And and they have got these you you play one level, second level is just got more than and then you go you they're adding all the that you you cannot even continue because it's auto redirecting to the store. I kind of much more like this concept that it's kind of one level, easy to understand Yeah. The right to
00:09:04 路 Ondrej Monsberger, Robin Kuyer, Matej Lancaric
[00:09:04] S3: In the games that I'm playing lately, I got a lot of the the other king, the red one. I know the purple one. And and they have got these you you play one level, second level is just got more than and then you go you they're adding all the that you you cannot even continue because it's auto redirecting to the store. I kind of much more like this concept that it's kind of one level, easy to understand Yeah. The right to [00:09:27] S0: So sorry, Rovio folks, for messing that up. I've... It's just so many app names. Yeah. This... So this one, I really like the part where you really see the physics and it has an effect from, like, one level to another. And I think that was also one of the main main things with this game, right, is it's like real physics, so it's not simulated in a way that the balls always sit in the same place. Like, every time you do this, it just... They fall differently. Yeah, I know. [00:09:57] S2: Do you actually need to do a little bit of for kind of solve puzzles here [00:10:01] S0: and there? [00:10:01] S3: Yeah. Mhmm. Mhmm. [00:10:04] S2: So but then it's like the concept for for the the trial match. I mean, I can, you can always add snake in there so it's fine. You can always add snake. [00:10:14] S0: Yeah. [00:10:16] S3: Then I have. But I like it in general. It was a nice example. It's very simple ad, very simple concept. That's that's that's how they used to make them.
00:10:16 路 Ondrej Monsberger, Matej Lancaric, Robin Kuyer
[00:10:16] S3: Then I have. But I like it in general. It was a nice example. It's very simple ad, very simple concept. That's that's that's how they used to make them. [00:10:24] S2: Yes. Well, those are the those are the days. I have this like playable from, I usually have, at least if you, I'm not, I'm not sure if you noticed, but there is one playable that I always have from like the, what the fuck category? And this is one of these. Like, okay. So let's see what what do we have here. So I'm saving these guys for obvious reasons. I want to save people. [00:10:51] S0: So funny like everyone forgot how to swim. [00:10:54] S2: Yeah, exactly. [00:10:55] S0: They just stay there. [00:10:56] S2: They stay there. And they're sharks. So, well, watch out. They're also, you know, freezing. So, let's see. I want more. Okay. So, I want them to fish because they're starving or they're trying to piece themselves. I don't know if it's bladder or whatever. I have no idea. Honestly, I have no idea. No idea what's happening, but it is kind of builder something. Mhmm. Resource collection saving these guys. Okay. Come. Come on board. Come on board, guys. I need more I need more of these. Okay. Great. So I'm now building and now I'm kind of redirected to the store. So the question is, like, what do you think this is? You mean? Because I play this and I was like, what is this? I... And then then I figured it out. But... [00:11:44] S0: It could be forex. Yes. It could also be, like, city building more strategy like...
00:11:44 路 Robin Kuyer, Matej Lancaric, Ondrej Monsberger
[00:11:44] S0: It could be forex. Yes. It could also be, like, city building more strategy like... [00:11:49] S2: No, no, no, no, no, no, Robin. I will just, you know, I will stop you there. It could be Forex and it is. [00:11:54] S0: Okay. Okay. And [00:11:56] S2: it really is because then I was like, okay, so what is this game? Wild water world, like, woah, Whatever does this mean? There is this guy and then kind of all these Forex kind of rooms and and stuff and then I was like, okay, well, it is a Forex game. [00:12:15] S3: And. Yeah. [00:12:17] S0: And. I think it's just cool like the art style already, right? Whenever there's just something which isn't like the the typical like unity three d like hyper casual look like it it it does get my attention. So I do like the art style. [00:12:30] S2: And they started kind of scaling or scaling, growing the the game by all these like random kind of assets and playables and then that actually is working in Forex right right now and I mean, it is it is working apparently. It is working. I was so confused of like, okay, so what this is? And then again, like I said, like it's these assets or these mechanics and building and saving and it's like, okay, well not showing anything else. Okay, this has to be either Forex or RPG or something. And like, okay, it is Forex. It is definitely Forex. [00:13:05] S3: I had small percentage of belief that it will be like a two d simulation of the rough game. The rough game original was very similar to this. But...
00:13:05 路 Ondrej Monsberger, Matej Lancaric, Robin Kuyer
[00:13:05] S3: I had small percentage of belief that it will be like a two d simulation of the rough game. The rough game original was very similar to this. But... [00:13:15] S2: I mean, I know you are new to the gaming industry, come on. Not that new anymore. [00:13:20] S3: I mean, that... That's why I said, like, one percentage of hope that that this will be actually a different game, you know? Yeah. Fair enough. Yeah. [00:13:28] S2: And so there's the the the category, and then I have this one. That was nice. You tell me you tell me what does this kind of reminds you, which game, and I'm blanking on the name, so I will I will look it up. [00:13:43] S0: It reminds me of Mad Box. [00:13:45] S2: Yes. Exactly. It's from Pocket. Pocket Champs. Yes. Yes. Pocket Champs. Yeah. So it is definitely from Pocket Champs. At least this concept and then, oh, great. And now it's paper.io. So, I mean, I actually, yeah, I like this concept because it really got my attention on the on the like first few seconds. I was like, okay, well, great. And it it says it's paper.io two, so it's pretty much... It says it in in [00:14:20] S3: the I actually said that they [00:14:22] S2: are not masking it. Well, this... Something else. They are actually saying, like, okay. Look. If I, if it's paper idle two, really just, you know, and it's also here in the left hand corner, it's there. Yeah. This is very interesting how to get your attention.