two & a half gamers
00:21:52 路 Matej Lancaric, Ondrej Monsberger, Robin Kuyer
[00:21:52] S2: actually yes. Yeah. That's what I actually was very excited about as well. [00:21:56] S3: Yeah. Yeah. I mean, of course, it's not one to one to Dangerous Dave. It just have these feelings for me that that I kind of see there. I don't know if it was the intention or not. I I guess it was somehow. [00:22:07] S2: Do you think so? Man, Dangerous Dave was the first game I added into my, newsletter as as a as a like a game that I like because that game was like super hard, but it was super fun. Yeah. And I was like, oh my god, like really like one of the best games I've ever played seriously. [00:22:29] S3: The funny thing is about Dangerous Dave is that just when I was reviewing this playable, I remembered that I never actually finished first two levels of Dangerous Dave. [00:22:39] S2: Really? [00:22:40] S3: It was so hard. I mean, or It was maybe a really, really hard one. But you see the kind of mechanics of these rooms and everything. I think number two was the one that I was playing the most. [00:22:54] S2: Even Dangerous Dave in the Mystery Mansion or whatever, it was the same thing man. [00:22:59] S3: Yeah yeah yeah yeah. Oh actually you can actually play it. [00:23:02] S2: Yeah. You can. You can. Yeah. I play. You [00:23:05] S0: can. Is this really... Is this the gameplay flow as well of the real game? Like, not the Dangerous Dave, [00:23:09] S3: but the... It is. [00:23:12] S2: It's very similar. It's like... Yeah. [00:23:13] S3: Simple. Let's [00:23:14] S2: say... It's one time, but it's very... Yeah. It's a little bit simplified.
00:23:14 路 Matej Lancaric, Robin Kuyer, Ondrej Monsberger
[00:23:14] S2: say... It's one time, but it's very... Yeah. It's a little bit simplified. [00:23:17] S0: Yeah. It feels like it's like, you know, it used to be more popular. I feel like fallout shelter and stuff where you had all these these different rooms and then you had to, like, manage the the... Well, the shelter. [00:23:26] S2: If go back, then you can actually play it. [00:23:31] S3: Which one you mean? Of old times. [00:24:15] S2: Old times, yes. Are getting old. We are living old. Exactly. We can live with that, that's fine. [00:24:22] S3: Okay Robin, your turn. [00:24:25] S0: My turn. Alright, So I will start with a Playable that is again a Pixel Flow one, but [00:24:36] S3: Ah. Ah. [00:24:36] S0: It's sushi. [00:24:38] S2: This was almost in my choice because I've seen this playable 7,000,000 times already this month. And it's it's amazing. Yeah. Using it in video as well, and it's it's working, in my opinion, really well.
00:24:38 路 Matej Lancaric, Robin Kuyer
[00:24:38] S2: This was almost in my choice because I've seen this playable 7,000,000 times already this month. And it's it's amazing. Yeah. Using it in video as well, and it's it's working, in my opinion, really well. [00:24:52] S0: Why I like this is it's just exactly like Pixel Flow. Nothing new in terms of gameplay. It's just sushi, and you're in a restaurant right now. So it's just amazing to see that in general, right? It feels like there are so many, like, playables and games where it's just like, I know this from that game and, oh, they just changed the style or they did this or they made this adjustment. Yeah. Or they combined two mechanics into one game and... Yeah. This, I think, is a really good example. And then there is also the, how do you say the resemblance of Dave the Diver. I don't know if you played that one. Oh yeah. Mhmm. Super popular game also. I played it on the Nintendo Switch and then you had like sushi chef which reminded me of the chef. Yeah. I I'm not sure. I think it's a very long playable as well. I played it for a while and then every time at some point I just failed because like the sushi you need is some bird down there and the ones they request is is not the one you can get to. So at some point I feel like you should fail, but maybe I'm just not so good. Maybe I didn't pay enough attention to it.
00:24:52 路 Robin Kuyer, Ondrej Monsberger
[00:24:52] S0: Why I like this is it's just exactly like Pixel Flow. Nothing new in terms of gameplay. It's just sushi, and you're in a restaurant right now. So it's just amazing to see that in general, right? It feels like there are so many, like, playables and games where it's just like, I know this from that game and, oh, they just changed the style or they did this or they made this adjustment. Yeah. Or they combined two mechanics into one game and... Yeah. This, I think, is a really good example. And then there is also the, how do you say the resemblance of Dave the Diver. I don't know if you played that one. Oh yeah. Mhmm. Super popular game also. I played it on the Nintendo Switch and then you had like sushi chef which reminded me of the chef. Yeah. I I'm not sure. I think it's a very long playable as well. I played it for a while and then every time at some point I just failed because like the sushi you need is some bird down there and the ones they request is is not the one you can get to. So at some point I feel like you should fail, but maybe I'm just not so good. Maybe I didn't pay enough attention to it. [00:25:58] S3: It's done. No, I was actually playing Edeste because I was recreating the same playable in Playable Maker, so we will have it next week basically done. The funny thing is that I was trying to lose here and it's just done in a very nice way that when you feel that you almost are close to losing, you never are. It's very well balanced and everything is just made very nicely here.
00:25:58 路 Ondrej Monsberger, Robin Kuyer
[00:25:58] S3: It's done. No, I was actually playing Edeste because I was recreating the same playable in Playable Maker, so we will have it next week basically done. The funny thing is that I was trying to lose here and it's just done in a very nice way that when you feel that you almost are close to losing, you never are. It's very well balanced and everything is just made very nicely here. [00:26:19] S0: Yeah, The only thing I didn't really understood was how do you make for example this one. I don't know, I just assume it's the yellow one, so it is. But to me the transition from the ingredient to the actual sushi was maybe sometimes a bit confusing. [00:26:36] S3: Exactly, I was not sure about which one, it took me a moment until I realized that the rice triangles are actually the thing that the people are requesting and the yellow ones are the yellow ones. It's just not matching properly the images. [00:26:51] S0: Anyway, so... Yeah. I just thought very cool example of of of taking an existing mechanic, right, the Pixel Flow one, then they just turn it into something completely new. [00:27:04] S3: Yeah. [00:27:06] S0: Then I have a Playable, which was probably the longest Playable I've ever been able to play. You do [00:27:16] S3: this one. [00:27:17] S0: Very simple. Tap to start. There's a slingshot, you slingshot your car, it travels the distance and however far you reach, that's how many coins you get. And then with the coins you do upgrades. So now you get the coins, click next, and then you upgrade the screenshots.
00:27:17 路 Robin Kuyer, Matej Lancaric
[00:27:17] S0: Very simple. Tap to start. There's a slingshot, you slingshot your car, it travels the distance and however far you reach, that's how many coins you get. And then with the coins you do upgrades. So now you get the coins, click next, and then you upgrade the screenshots. [00:27:39] S2: And you know who is really good with live ops? Kinoa! Because most mobile games leave series revenue on the table and it's almost never the game. It's game ops. So Kinoa is here for you. It's system for mobile games, flows, live segments, in app messages push AB testing all in one place. Go there, kinoa.ai, book a demo, see what your games are delivering money on the table. [00:28:10] S0: I played this for fifteen minutes. And it just... It doesn't stop. You can, like, you can continue upgrading. You you get farther. You you get more coins every time. Right? You'd have, a coin multiplier. It just never stops. I need to do one more upgrade and then you can see there's also like a cool animation whenever you finish like, let's say, one full upgrade. So there's all the upgrades. Then I didn't make it that far even. You can also reach new cars. I'm not sure if that's But part of the look, now we have Slingshot level five. We upgraded once more. There's like animation that... Now it's a new rubber Slingshot. Okay. And then it's the same story again. [00:28:58] S2: Yeah. Okay. And then you play it until forever.