two & a half gamers
00:15:37 路 Robin Kuyer, Matej Lancaric, Ondrej Monsberger
[00:15:37] S0: Professional at work here. Yeah. [00:15:40] S2: I'm so good in playing this playable which is absolutely super simple but still, yes. This works. [00:15:46] S3: I like it. [00:15:47] S2: See, it's funny. Yeah. These these these one really was like, okay. And then then I I finished the first three seconds or five seconds on the hook and I was like, even better. This is even better than I expected. Yeah. So all in all, like, three different creatives and three different really interesting twists for... At least for me. I honestly, I loved the the Royal Kingdom one. Little... Maybe a little bit more than this because it's something something different. Finally. Finally, something different. Yeah. [00:16:17] S3: So Matej finished the last one in a way that he was very good in that playable. Let me now share my first one, which is... [00:16:25] S2: Which you have played [00:16:26] S3: You two little probably never see person more struggle than I will do now. [00:16:31] S2: Oh, really? [00:16:31] S3: I've played this Playable for 100 times already. I still don't know what's happening there.
00:16:31 路 Ondrej Monsberger, Matej Lancaric
[00:16:31] S3: I've played this Playable for 100 times already. I still don't know what's happening there. [00:16:35] S2: Wait. Wait. Wait. Wait. Wait. Today's episode is brought to you by PVX Partners. Developers now have a new way to fund their marketing. It's called PVX Card. If you're scaling your gaming business and need more capital for UA, here's the deal. Your credit limit grows with your marketing performance. The higher your ROAS is, the more credit you will have available. It's dynamic, flexible, and scales as fast as you do. Just check out pvxpartners.com/cards and scale your UA with PVX card. Again, pvxpartners.com/cards and get your PVX card to scale your game. Thanks PVX for sponsoring this episode.
00:17:23 路 Ondrej Monsberger, Matej Lancaric, Robin Kuyer
[00:17:23] S3: Share. Just FYI, all my playables this month are Voodoo ones. Was just digging like what will I pick up so basically I picked like okay I will do three Voodoo playables this month and the rest of them will be actually very good and I'm not saying that the playable is bad, I just have no idea how to solve this fucking playable. Until today, after weeks, I didn't know what this thing on top is. I mean the general concept seemed pretty simple, right? You just, you know, this is the conveyor bait or belt, conveyor belt or how And you just, you know, you are doing things like when you reach a moment that you will eventually fill at least one full column, which is I will not try to do the white one, Then the weird logic happens that it's basically automatically filling those that are empty and you just... I don't know. I found myself this morning trying to beat this for half an hour and I still wasn't far further away than than I will be in couple of seconds, like it's just... [00:18:27] S2: Yeah, but it's it's it's magic sword pretty much. [00:18:30] S0: A little sword, [00:18:30] S2: Yeah, just with beats It's or just [00:18:34] S3: much more complicated, like, finally finally a tagline harder than you think. [00:18:39] S2: It is true.
00:18:39 路 Matej Lancaric, Ondrej Monsberger, Robin Kuyer
[00:18:39] S2: It is true. [00:18:40] S3: It's actually like, this is the promise they made and this is what I lived. And obviously you see how many times I was already redirected. So whenever you are already thinking that okay, I finally ended this, there goes another one that is filling it in and that's just like you are feeling like you're drowning with all these balls, you know, it's just never ending. [00:19:02] S2: You remind you remind me Jakub who is really struggling with all the casual games and all these all these different things. Man, like, this is like, it's... For me, this would be amazing. This is my type of game. This is definitely my type of game. [00:19:15] S3: Even... As as a genre, yes. But, I mean, I will send you the link after. You will tell me if you will able to finish it because I [00:19:24] S2: doubt. I see. I [00:19:28] S0: also feel like this can just be a strategy, right? You're just very confused, which might be an intent to be like, is this game actually harder than I think? And let's install it, right? So maybe I could just be the part of it as well.
00:19:28 路 Robin Kuyer, Ondrej Monsberger, Matej Lancaric
[00:19:28] S0: also feel like this can just be a strategy, right? You're just very confused, which might be an intent to be like, is this game actually harder than I think? And let's install it, right? So maybe I could just be the part of it as well. [00:19:41] S3: Because that's the challenge. Say like, of course, it's not going to be that hard. And all of a sudden it is. But just to give you the comparison, this is another sorting game from Voodoo and I completely love this one because again, I'm a fan of combining mechanics or this kind of pinball feeling or however you call this gate in between, you know, where the balls are actually dropping. Plus the conveyor belt, sorry, I like to call it bay. All in all, like after couple of clicks you know what you are doing and it's even made in a way that you will almost certainly finish. Even if you completely randomly just do things, then you will eventually finish it. So this is a game that I like. I don't have to think about it. Click. [00:20:26] S2: Very simple. [00:20:27] S0: I think that's the trick, right? That's maybe also what you mean, Matej, with the games you like. It's very easy to play, it's just hard to master, right? And especially when you get these extreme levels at some point, they become very hard. I was playing Pixel Flow quite a lot, and you just, I don't know, you find yourself being stupid with struggling with such an easy, seemingly easy game, but it can get really hard. So I think that's, to me at least, the appeal to these type of games.
00:20:27 路 Robin Kuyer, Ondrej Monsberger, Matej Lancaric
[00:20:27] S0: I think that's the trick, right? That's maybe also what you mean, Matej, with the games you like. It's very easy to play, it's just hard to master, right? And especially when you get these extreme levels at some point, they become very hard. I was playing Pixel Flow quite a lot, and you just, I don't know, you find yourself being stupid with struggling with such an easy, seemingly easy game, but it can get really hard. So I think that's, to me at least, the appeal to these type of games. [00:20:57] S3: Yeah. And for me this is the most satisfying part. I'm not even paying attention to the image, I'm just really paying attention to the balls being sucked to that belt. So this one I really really enjoyed. And I did them on purpose as a comparison because this one is just really... I had a feeling of satisfaction just by playing this and just watching it. While the first one was kind of for me, I don't know, I had weird feelings for the first one that I'm kind of missing something or I'm not being good enough for this world or whatever feelings that you might get from it. And the last one is my absolutely favorite this month. [00:21:44] S0: Oh, really? [00:21:44] S3: Because for those that remember Dangerous Dave. [00:21:48] S2: Oh, Oh my god. Oh, yes. [00:21:51] S3: This is what I [00:21:52] S2: actually yes. Yeah. That's what I actually was very excited about as well.