two & a half gamers
00:19:28 路 Robin Kuyer, Ondrej Monsberger, Matej Lancaric
[00:19:28] S0: also feel like this can just be a strategy, right? You're just very confused, which might be an intent to be like, is this game actually harder than I think? And let's install it, right? So maybe I could just be the part of it as well. [00:19:41] S3: Because that's the challenge. Say like, of course, it's not going to be that hard. And all of a sudden it is. But just to give you the comparison, this is another sorting game from Voodoo and I completely love this one because again, I'm a fan of combining mechanics or this kind of pinball feeling or however you call this gate in between, you know, where the balls are actually dropping. Plus the conveyor belt, sorry, I like to call it bay. All in all, like after couple of clicks you know what you are doing and it's even made in a way that you will almost certainly finish. Even if you completely randomly just do things, then you will eventually finish it. So this is a game that I like. I don't have to think about it. Click. [00:20:26] S2: Very simple. [00:20:27] S0: I think that's the trick, right? That's maybe also what you mean, Matej, with the games you like. It's very easy to play, it's just hard to master, right? And especially when you get these extreme levels at some point, they become very hard. I was playing Pixel Flow quite a lot, and you just, I don't know, you find yourself being stupid with struggling with such an easy, seemingly easy game, but it can get really hard. So I think that's, to me at least, the appeal to these type of games.
00:20:27 路 Robin Kuyer, Ondrej Monsberger, Matej Lancaric
[00:20:27] S0: I think that's the trick, right? That's maybe also what you mean, Matej, with the games you like. It's very easy to play, it's just hard to master, right? And especially when you get these extreme levels at some point, they become very hard. I was playing Pixel Flow quite a lot, and you just, I don't know, you find yourself being stupid with struggling with such an easy, seemingly easy game, but it can get really hard. So I think that's, to me at least, the appeal to these type of games. [00:20:57] S3: Yeah. And for me this is the most satisfying part. I'm not even paying attention to the image, I'm just really paying attention to the balls being sucked to that belt. So this one I really really enjoyed. And I did them on purpose as a comparison because this one is just really... I had a feeling of satisfaction just by playing this and just watching it. While the first one was kind of for me, I don't know, I had weird feelings for the first one that I'm kind of missing something or I'm not being good enough for this world or whatever feelings that you might get from it. And the last one is my absolutely favorite this month. [00:21:44] S0: Oh, really? [00:21:44] S3: Because for those that remember Dangerous Dave. [00:21:48] S2: Oh, Oh my god. Oh, yes. [00:21:51] S3: This is what I [00:21:52] S2: actually yes. Yeah. That's what I actually was very excited about as well.
00:21:52 路 Matej Lancaric, Ondrej Monsberger, Robin Kuyer
[00:21:52] S2: actually yes. Yeah. That's what I actually was very excited about as well. [00:21:56] S3: Yeah. Yeah. I mean, of course, it's not one to one to Dangerous Dave. It just have these feelings for me that that I kind of see there. I don't know if it was the intention or not. I I guess it was somehow. [00:22:07] S2: Do you think so? Man, Dangerous Dave was the first game I added into my, newsletter as as a as a like a game that I like because that game was like super hard, but it was super fun. Yeah. And I was like, oh my god, like really like one of the best games I've ever played seriously. [00:22:29] S3: The funny thing is about Dangerous Dave is that just when I was reviewing this playable, I remembered that I never actually finished first two levels of Dangerous Dave. [00:22:39] S2: Really? [00:22:40] S3: It was so hard. I mean, or It was maybe a really, really hard one. But you see the kind of mechanics of these rooms and everything. I think number two was the one that I was playing the most. [00:22:54] S2: Even Dangerous Dave in the Mystery Mansion or whatever, it was the same thing man. [00:22:59] S3: Yeah yeah yeah yeah. Oh actually you can actually play it. [00:23:02] S2: Yeah. You can. You can. Yeah. I play. You [00:23:05] S0: can. Is this really... Is this the gameplay flow as well of the real game? Like, not the Dangerous Dave, [00:23:09] S3: but the... It is. [00:23:12] S2: It's very similar. It's like... Yeah. [00:23:13] S3: Simple. Let's [00:23:14] S2: say... It's one time, but it's very... Yeah. It's a little bit simplified.
00:23:14 路 Matej Lancaric, Robin Kuyer, Ondrej Monsberger
[00:23:14] S2: say... It's one time, but it's very... Yeah. It's a little bit simplified. [00:23:17] S0: Yeah. It feels like it's like, you know, it used to be more popular. I feel like fallout shelter and stuff where you had all these these different rooms and then you had to, like, manage the the... Well, the shelter. [00:23:26] S2: If go back, then you can actually play it. [00:23:31] S3: Which one you mean? Of old times. [00:24:15] S2: Old times, yes. Are getting old. We are living old. Exactly. We can live with that, that's fine. [00:24:22] S3: Okay Robin, your turn. [00:24:25] S0: My turn. Alright, So I will start with a Playable that is again a Pixel Flow one, but [00:24:36] S3: Ah. Ah. [00:24:36] S0: It's sushi. [00:24:38] S2: This was almost in my choice because I've seen this playable 7,000,000 times already this month. And it's it's amazing. Yeah. Using it in video as well, and it's it's working, in my opinion, really well.
00:24:38 路 Matej Lancaric, Robin Kuyer
[00:24:38] S2: This was almost in my choice because I've seen this playable 7,000,000 times already this month. And it's it's amazing. Yeah. Using it in video as well, and it's it's working, in my opinion, really well. [00:24:52] S0: Why I like this is it's just exactly like Pixel Flow. Nothing new in terms of gameplay. It's just sushi, and you're in a restaurant right now. So it's just amazing to see that in general, right? It feels like there are so many, like, playables and games where it's just like, I know this from that game and, oh, they just changed the style or they did this or they made this adjustment. Yeah. Or they combined two mechanics into one game and... Yeah. This, I think, is a really good example. And then there is also the, how do you say the resemblance of Dave the Diver. I don't know if you played that one. Oh yeah. Mhmm. Super popular game also. I played it on the Nintendo Switch and then you had like sushi chef which reminded me of the chef. Yeah. I I'm not sure. I think it's a very long playable as well. I played it for a while and then every time at some point I just failed because like the sushi you need is some bird down there and the ones they request is is not the one you can get to. So at some point I feel like you should fail, but maybe I'm just not so good. Maybe I didn't pay enough attention to it.
00:24:52 路 Robin Kuyer, Ondrej Monsberger
[00:24:52] S0: Why I like this is it's just exactly like Pixel Flow. Nothing new in terms of gameplay. It's just sushi, and you're in a restaurant right now. So it's just amazing to see that in general, right? It feels like there are so many, like, playables and games where it's just like, I know this from that game and, oh, they just changed the style or they did this or they made this adjustment. Yeah. Or they combined two mechanics into one game and... Yeah. This, I think, is a really good example. And then there is also the, how do you say the resemblance of Dave the Diver. I don't know if you played that one. Oh yeah. Mhmm. Super popular game also. I played it on the Nintendo Switch and then you had like sushi chef which reminded me of the chef. Yeah. I I'm not sure. I think it's a very long playable as well. I played it for a while and then every time at some point I just failed because like the sushi you need is some bird down there and the ones they request is is not the one you can get to. So at some point I feel like you should fail, but maybe I'm just not so good. Maybe I didn't pay enough attention to it. [00:25:58] S3: It's done. No, I was actually playing Edeste because I was recreating the same playable in Playable Maker, so we will have it next week basically done. The funny thing is that I was trying to lose here and it's just done in a very nice way that when you feel that you almost are close to losing, you never are. It's very well balanced and everything is just made very nicely here.