two & a half gamers
00:13:05 路 Ondrej Monsberger, Matej Lancaric, Robin Kuyer
[00:13:05] S3: I had small percentage of belief that it will be like a two d simulation of the rough game. The rough game original was very similar to this. But... [00:13:15] S2: I mean, I know you are new to the gaming industry, come on. Not that new anymore. [00:13:20] S3: I mean, that... That's why I said, like, one percentage of hope that that this will be actually a different game, you know? Yeah. Fair enough. Yeah. [00:13:28] S2: And so there's the the the category, and then I have this one. That was nice. You tell me you tell me what does this kind of reminds you, which game, and I'm blanking on the name, so I will I will look it up. [00:13:43] S0: It reminds me of Mad Box. [00:13:45] S2: Yes. Exactly. It's from Pocket. Pocket Champs. Yes. Yes. Pocket Champs. Yeah. So it is definitely from Pocket Champs. At least this concept and then, oh, great. And now it's paper.io. So, I mean, I actually, yeah, I like this concept because it really got my attention on the on the like first few seconds. I was like, okay, well, great. And it it says it's paper.io two, so it's pretty much... It says it in in [00:14:20] S3: the I actually said that they [00:14:22] S2: are not masking it. Well, this... Something else. They are actually saying, like, okay. Look. If I, if it's paper idle two, really just, you know, and it's also here in the left hand corner, it's there. Yeah. This is very interesting how to get your attention.
00:14:22 路 Matej Lancaric, Ondrej Monsberger, Robin Kuyer
[00:14:22] S2: are not masking it. Well, this... Something else. They are actually saying, like, okay. Look. If I, if it's paper idle two, really just, you know, and it's also here in the left hand corner, it's there. Yeah. This is very interesting how to get your attention. [00:14:41] S3: I keep saying that I like these kind of twists. I'm a big fan of those. I'm not a fan of the paper.io games in general. This kind of combinations, this is creativity for me, okay. If there is not really new creative concept to think about, at least combine two absolutely random concepts and make it something that will, you know, catch my attention. This is [00:15:02] S2: this is great. [00:15:03] S0: I was wondering here where the opponents are, but you just immediately take out the police spot then it just... You're your own here. Right? [00:15:09] S2: Yeah. Right away. I can I can do? I I was playing this actually for a little bit longer. Yeah. Before, but now I just got so much, you know, better in this. [00:15:20] S0: But [00:15:21] S2: actually it's it's the same it's the same opponent from the from the beginning, right? So. [00:15:25] S0: Yeah. Okay. [00:15:26] S2: Which is good. [00:15:27] S0: Okay. Yeah. Because that's the appeal to the paper.io, right? Is that you're in this this battle against each other. So it's... I was just wondering where the opponents are, but I see. [00:15:35] S2: Yeah. I know. I'm too good in this game. [00:15:37] S0: Professional at work here. Yeah.
00:15:37 路 Robin Kuyer, Matej Lancaric, Ondrej Monsberger
[00:15:37] S0: Professional at work here. Yeah. [00:15:40] S2: I'm so good in playing this playable which is absolutely super simple but still, yes. This works. [00:15:46] S3: I like it. [00:15:47] S2: See, it's funny. Yeah. These these these one really was like, okay. And then then I I finished the first three seconds or five seconds on the hook and I was like, even better. This is even better than I expected. Yeah. So all in all, like, three different creatives and three different really interesting twists for... At least for me. I honestly, I loved the the Royal Kingdom one. Little... Maybe a little bit more than this because it's something something different. Finally. Finally, something different. Yeah. [00:16:17] S3: So Matej finished the last one in a way that he was very good in that playable. Let me now share my first one, which is... [00:16:25] S2: Which you have played [00:16:26] S3: You two little probably never see person more struggle than I will do now. [00:16:31] S2: Oh, really? [00:16:31] S3: I've played this Playable for 100 times already. I still don't know what's happening there.
00:16:31 路 Ondrej Monsberger, Matej Lancaric
[00:16:31] S3: I've played this Playable for 100 times already. I still don't know what's happening there. [00:16:35] S2: Wait. Wait. Wait. Wait. Wait. Today's episode is brought to you by PVX Partners. Developers now have a new way to fund their marketing. It's called PVX Card. If you're scaling your gaming business and need more capital for UA, here's the deal. Your credit limit grows with your marketing performance. The higher your ROAS is, the more credit you will have available. It's dynamic, flexible, and scales as fast as you do. Just check out pvxpartners.com/cards and scale your UA with PVX card. Again, pvxpartners.com/cards and get your PVX card to scale your game. Thanks PVX for sponsoring this episode.
00:17:23 路 Ondrej Monsberger, Matej Lancaric, Robin Kuyer
[00:17:23] S3: Share. Just FYI, all my playables this month are Voodoo ones. Was just digging like what will I pick up so basically I picked like okay I will do three Voodoo playables this month and the rest of them will be actually very good and I'm not saying that the playable is bad, I just have no idea how to solve this fucking playable. Until today, after weeks, I didn't know what this thing on top is. I mean the general concept seemed pretty simple, right? You just, you know, this is the conveyor bait or belt, conveyor belt or how And you just, you know, you are doing things like when you reach a moment that you will eventually fill at least one full column, which is I will not try to do the white one, Then the weird logic happens that it's basically automatically filling those that are empty and you just... I don't know. I found myself this morning trying to beat this for half an hour and I still wasn't far further away than than I will be in couple of seconds, like it's just... [00:18:27] S2: Yeah, but it's it's it's magic sword pretty much. [00:18:30] S0: A little sword, [00:18:30] S2: Yeah, just with beats It's or just [00:18:34] S3: much more complicated, like, finally finally a tagline harder than you think. [00:18:39] S2: It is true.
00:18:39 路 Matej Lancaric, Ondrej Monsberger, Robin Kuyer
[00:18:39] S2: It is true. [00:18:40] S3: It's actually like, this is the promise they made and this is what I lived. And obviously you see how many times I was already redirected. So whenever you are already thinking that okay, I finally ended this, there goes another one that is filling it in and that's just like you are feeling like you're drowning with all these balls, you know, it's just never ending. [00:19:02] S2: You remind you remind me Jakub who is really struggling with all the casual games and all these all these different things. Man, like, this is like, it's... For me, this would be amazing. This is my type of game. This is definitely my type of game. [00:19:15] S3: Even... As as a genre, yes. But, I mean, I will send you the link after. You will tell me if you will able to finish it because I [00:19:24] S2: doubt. I see. I [00:19:28] S0: also feel like this can just be a strategy, right? You're just very confused, which might be an intent to be like, is this game actually harder than I think? And let's install it, right? So maybe I could just be the part of it as well.