two & a half gamers
00:25:23 路 Jakub Remiar, Matej Lancaric, Felix Braberg
[00:25:23] S0: Which is Bulldozer. [00:25:24] S1: You like... It... You know, now I understand, like, why Golden Goblins are... Is dying because they have, again, like, very, you know, tough competition with Supercent. They're owning the category pretty much. Or, well, kind of. [00:25:37] S0: Being being owned. [00:25:39] S1: Yeah. Yeah. It's and then, like, what what would you do? I mean, in this case, like, you are just... You can't [00:25:46] S3: you can't compete with this type of stuff. [00:25:52] S0: The thing is that, you know, Golden Goblins is one thing, but they can't change their gameplay. And Supercent can create a new gameplay, a new creative every single month. [00:26:01] S1: But Yeah. So Yeah. [00:26:04] S0: Tough luck. [00:26:07] S1: Then you have also See? Yeah. [00:26:13] S0: Hello. Hello, Bumblebee. Hello there. Literally. To Michael Bay. [00:26:18] S1: Yeah. Exactly. [00:26:21] S0: Oh, boy. This is perfect. [00:26:23] S1: Yes. Well, how can you make even, I mean, you can't, I mean, you can, obviously, I can't make this a bit clingy. [00:26:30] S0: Well, you can make bumblebee from which? Of course, [00:26:32] S1: you can. Yeah, yeah, yeah. I mean. Bulldozer B. Bulldozer B, but this is, I mean, this is one one. But then. No. Yeah. Come on. I mean, it's not exactly the same but still, it's very similar and like IP infringements on all the even CNNs is going to block this. You need to have your own local. No, man. I I tried. I tried. Not bumblebee but. [00:26:56] S0: Chinese model won't block this. [00:26:58] S1: Yeah, exactly.
00:26:58 路 Matej Lancaric, Jakub Remiar, Felix Braberg
[00:26:58] S1: Yeah, exactly. [00:26:59] S0: Yeah. You will have problems for for not ordering it to make extra bumblebee. [00:27:03] S1: Yeah, yeah, yeah, yeah. [00:27:07] S0: Yes. [00:27:09] S1: Oh, man. I need to do something creative like this. Know, just the dark dark core stuff. [00:27:15] S0: Little bit different mask. [00:27:17] S1: I'm sure. Yeah. But it's pretty obvious. [00:27:19] S0: Yeah. Of course. But this is the whole point of AI. Like, you can do these Hollywood style effect characters from Wish in five seconds and and and and you're okay. You know, no no IP, no nothing. [00:27:32] S1: Like we [00:27:33] S0: see in our Henry Cavill from Wish. [00:27:35] S1: Yeah. Oh, I I I tried to use Witcher from Wish in some of the videos for for a different IP and they were not very happy about it but it was like, oh my god, like, this is exactly Henry Cavill? Yeah. Of course, like, man, like, would look the You should [00:27:50] S0: have used a new one. Oh, no. No. No. Brother. [00:27:53] S1: No. No. No. No. No. No. That's not that's that's not the proper feature for me, man. [00:27:58] S0: It would [00:28:00] S1: drive up the CPI. No, no, no, no, no, man. No. That's not going to happen. But you obviously we couldn't use the the video but it's it was super obvious that you know, you can do this but this looks like [00:28:15] S0: a a Kingshot. [00:28:18] S1: Kingshot, yeah. It's like. Kingshot. Kingshot. Yeah. It's exactly. So creative. [00:28:27] S3: Yeah. [00:28:28] S1: They have absolutely no. Yeah. They don't care about anything. Which is good. We should do
00:28:28 路 Matej Lancaric, Jakub Remiar
[00:28:28] S1: They have absolutely no. Yeah. They don't care about anything. Which is good. We should do [00:28:35] S0: as well. Great. [00:28:36] S1: Yeah. We should do as well. Yeah. I did. Great. So all you need is a great idea, a great theme that you can reuse pretty much all the different forex creatives Yes. [00:28:48] S0: And [00:28:48] S1: everything, and then you're done. Then you're fine. Easy. Then next time when someone's asked me like what's the. [00:28:56] S0: Profit. [00:28:57] S1: Yeah exactly profit. Then I'm like what what game should I make? [00:29:00] S0: Use Forex creative. Yeah. [00:29:02] S1: Use Forex. They go there. Yeah. Just go there and whatever works just you know make it. Make it in a game. But it's like, it's, it's true, like, we, we are, we are discussed rotate rings, it's the same thing. Arrows, it's the same thing. [00:29:14] S0: Yeah. [00:29:15] S1: It's the same thing. [00:29:15] S0: It's just for X creative. I just can't play to Forex creatives. Yeah. Make it either deep or ad based. [00:29:22] S1: Yeah, I think you're fine. Yeah. [00:29:24] S0: Scale. Pro
00:29:24 路 Jakub Remiar, Matej Lancaric
[00:29:24] S0: Scale. Pro [00:29:25] S1: scale. Scale profit. Thank you very much. See you next time. Yeah. But that's it pretty much. I mean, they have quite a lot of creatives and let me check, like, what they're actually using in terms of the the advertising and different channels, but it's not gonna be very surprising. Very nice balance, actually. But Facebook is quite surprising though but me integral on Unity is fine, man. Mintegral is also. I started using Mintegral on some of the some of the some of the accounts and especially on One Mage Army took took like a week or so and it's second best channel. Really? Yeah. I was like, what the And then I realized, oh, wait a second. We talk about it on on on all the podcast almost all the time. It's like, jeez. So, yeah. Kinda works. So, I can see the the split and this is exactly how your split should look like. Not like AppLovin 99%. It's pretty much all. [00:30:31] S0: These guys know how to scale. [00:30:33] S1: Yeah, yeah, yeah, of course they know. Of course they know. [00:30:35] S0: You want to 99% of AppLovin? [00:30:36] S1: No. No. No. But yeah, I mean, the graph is quite quite big. Which is nice. So good. Yeah. I mean, that's that's pretty much it from my end. I think we we can we can end it here because it's again a great example of the combination of the great UA and then decent product. [00:30:55] S0: Well, it's it's perfect product. [00:30:57] S1: Yes. Fits it fits well.
00:30:57 路 Matej Lancaric, Jakub Remiar, Felix Braberg
[00:30:57] S1: Yes. Fits it fits well. [00:30:59] S0: I'm guessing that the pro... Profitability of this project is, like, through the roof. Sure. Like, 100%. Supercent just getting bigger and bigger, basically. Yeah. Cool. Was just checking one more month until review radar. [00:31:20] S1: Yes. Yes. See you next... See you in the review radar. All the games that we discussed. And, yeah, if you if you want us to discuss any other games, let us know. And we'll [00:31:32] S3: see you next time or in the Slack channel or in the [00:31:36] S1: comment section. I love that section. Ciao. Bye bye.