two & a half gamers
00:02:46 路 Ondrej Monsberger, Matej Lancaric, Robin Kuyer
[00:02:46] S3: So... I think... Wasn't it actually more than once? I think it was couple of times that you have been like going through Sensor Tower in general, right? [00:02:54] S2: We are going through the Sensor Tower anyway. It's just like I'm I actually have like a lot of the stuff prepared because I go for the different videos but sounds like I think I think it was once like so what do what are we recording today? Creative Transic. Oh really? Good to know. Hello, everybody. You are here as This is one of my favorite episodes of the month, actually, because we're talking about Playable Trends, because Playables are important. And my name is Matej Lancaric. [00:03:22] S3: My name is Ondrej Monsberger. [00:03:24] S0: And I'm Robin Kuyer. [00:03:26] S2: And we are [00:03:28] S3: your hosts. Nice. [00:03:30] S2: Okay. Good. This always goes well. When we did it with Jakub and Felix, never went to... Never... We never did it properly. But, anyway, it's fine. He's good. It's good. [00:03:40] S3: Okay. So... What's up, guys? [00:03:42] S0: Everyone is back from Mobidictum? Yes. [00:03:46] S3: You know, Robin, you missed it, obviously, but next year, maybe. [00:03:49] S0: Yes. Yeah. We were just talking about, like, Istanbul is one of my favorite cities. So I really hope whenever there's the next event that I get a chance to be there as well. [00:03:57] S2: Yeah, I'm [00:03:58] S0: patient. Maybe we can even record this one day all in person like how great would it be?
00:03:58 路 Robin Kuyer, Matej Lancaric, Ondrej Monsberger
[00:03:58] S0: patient. Maybe we can even record this one day all in person like how great would it be? [00:04:05] S2: Yes and then, oh, are we going like to do the post production with all the playables or how are you thinking about this? Because you're going to, it'll be way more work. [00:04:14] S0: I'm just coming up with the idea, okay? You're you're about logistics. [00:04:18] S2: Yes, I know. I know. I know. It's it's actually a good idea but we need definitely visuals because this is so important. Yeah. But also regarding Istanbul, we had the late adventures two and a half gamers in Google event one day before and was a huge, huge success for for us and we got already like very good feedback from the people that attended. So, we are absolutely going to do it again next year. So, we're all invited. You as well. [00:04:42] S3: Okay. Let's go. It. [00:04:46] S2: Let's go. No. Yeah. Playables. Playables. [00:04:49] S0: I I mean, do we still explain what we do? Everyone just brought some playables to this episode and we're just gonna review them one by one. No specific reason as to why it just caught one of our attention. That's why we picked them. So I guess for for those who have seen the previous [00:05:05] S3: one. Explain it. You just explain it. So I don't know [00:05:08] S0: if we'd still explain it, but that's what we do. Yeah. [00:05:11] S2: It's fine. [00:05:11] S0: I think I started last time. So maybe Matej, did you ever start or [00:05:15] S2: I ever start. Yeah. I started the the the Okay. The one episode before. I can I can do it again? It's fine.
00:05:15 路 Matej Lancaric, Robin Kuyer, Ondrej Monsberger
[00:05:15] S2: I ever start. Yeah. I started the the the Okay. The one episode before. I can I can do it again? It's fine. [00:05:22] S0: Yeah. Okay. Let's go. [00:05:24] S2: So I have replayables. So shit. Let's I don't [00:05:27] S3: know how many I will have depending on... [00:05:29] S2: Okay. Okay. Okay. [00:05:30] S3: So depending on how much we will cover.
00:05:30 路 Ondrej Monsberger, Matej Lancaric
[00:05:30] S3: So depending on how much we will cover. [00:05:33] S2: Yes. Yeah. That's always interesting. So I have this one and I'm pretty sure you're going to be surprised Because it's actually really good, pretty big game and everybody knows about Royal Match and I actually play their younger brother which is Royal Kingdom, not really Royal Match but this one actually caught my attention. Why? Because it says it's harder than you think, which brings me back a couple years ago when I saw all the all the hyper casual games before and all these different headlines. But I also was like, why are there these three guys here? And then what should I do? And they're like, oh, I need to save them. And then I realized, like, these three guys and the the similar concept was kind of done by match villains. They were always trying to save three characters from from the game. But here we are. Let's see. Ah, well done. Oh, really? Well done. Fuck. Okay. I I didn't even realize. But this, I think in my in my opinion, this gives me pretty much everything I want in terms of the the Royal Match Playables or creatives in general because I'm saving all of these guys. So I'm very familiar with the concept of like what's happening and I'm absolutely sure they are connecting this with one of their 17,000 iterations of saving the king videos. So the expectation flow is pretty pretty evident. But, yeah. What do you think? I like it, actually. Because it's finally something different from these guys.
00:07:09 路 Ondrej Monsberger, Matej Lancaric
[00:07:09] S3: Are these two... Because I haven't played that game for for a long time now. Are these two characters also related to the game or are there good ones and bad ones? I have no idea. Okay. So there is no story behind it. There's just three characters. That's it, probably. [00:07:23] S2: There is an animal which everybody loves saving animals, obviously, and then there's a butler which might be reference to to Gardenscapes or Austin from from Playrix. [00:07:33] S3: The only only question I have since all of us here are fathers, and I don't know how many of our listeners are, but can you actually die in a ball pit of purple... Of colorful balls? Like, it's not giving me the sense of tension. There's no lava and no rocks, you know? So it seems like fun to be in the ball. Why would I save him? But no, take it as a joke only. It's nice to see that there's no snake and no pets related. For [00:08:01] S2: once. Yeah, [00:08:02] S3: exactly. So
00:08:02 路 Ondrej Monsberger, Robin Kuyer, Matej Lancaric
[00:08:02] S3: exactly. So [00:08:03] S0: to me, it feels like this is very promising. It looks cool, but it reminds me of Rovio. I think it's angry blast or ball blast, something like that. Because it's similar. Right? You have the physics based balls going down, but what they do in those playables, the one from Rovio, is you finish the level and the balls that kind of spit out of this level fall into the next level. You kind of get that cool effect of, you know, the... There's real physics involved here. So to me, this one feels a little bit short also with all the long playables. Right? Like, this one feels a little bit short. So I don't know. Like, this could be... If it works well, it could maybe be a very good, like, stepping stone to making more of these, like, physics based playables and and longer ones as well. [00:08:48] S2: I was expecting to continue, but then how would you kind of continue because I already saved these guys? So it needs to be literally like what you just said with the Dream Blast episode. [00:09:04] S3: In the games that I'm playing lately, I got a lot of the the other king, the red one. I know the purple one. And and they have got these you you play one level, second level is just got more than and then you go you they're adding all the that you you cannot even continue because it's auto redirecting to the store. I kind of much more like this concept that it's kind of one level, easy to understand Yeah. The right to