two & a half gamers
00:24:38 路 Matej Lancaric, Robin Kuyer
[00:24:38] S2: This was almost in my choice because I've seen this playable 7,000,000 times already this month. And it's it's amazing. Yeah. Using it in video as well, and it's it's working, in my opinion, really well. [00:24:52] S0: Why I like this is it's just exactly like Pixel Flow. Nothing new in terms of gameplay. It's just sushi, and you're in a restaurant right now. So it's just amazing to see that in general, right? It feels like there are so many, like, playables and games where it's just like, I know this from that game and, oh, they just changed the style or they did this or they made this adjustment. Yeah. Or they combined two mechanics into one game and... Yeah. This, I think, is a really good example. And then there is also the, how do you say the resemblance of Dave the Diver. I don't know if you played that one. Oh yeah. Mhmm. Super popular game also. I played it on the Nintendo Switch and then you had like sushi chef which reminded me of the chef. Yeah. I I'm not sure. I think it's a very long playable as well. I played it for a while and then every time at some point I just failed because like the sushi you need is some bird down there and the ones they request is is not the one you can get to. So at some point I feel like you should fail, but maybe I'm just not so good. Maybe I didn't pay enough attention to it.
00:24:52 路 Robin Kuyer, Ondrej Monsberger
[00:24:52] S0: Why I like this is it's just exactly like Pixel Flow. Nothing new in terms of gameplay. It's just sushi, and you're in a restaurant right now. So it's just amazing to see that in general, right? It feels like there are so many, like, playables and games where it's just like, I know this from that game and, oh, they just changed the style or they did this or they made this adjustment. Yeah. Or they combined two mechanics into one game and... Yeah. This, I think, is a really good example. And then there is also the, how do you say the resemblance of Dave the Diver. I don't know if you played that one. Oh yeah. Mhmm. Super popular game also. I played it on the Nintendo Switch and then you had like sushi chef which reminded me of the chef. Yeah. I I'm not sure. I think it's a very long playable as well. I played it for a while and then every time at some point I just failed because like the sushi you need is some bird down there and the ones they request is is not the one you can get to. So at some point I feel like you should fail, but maybe I'm just not so good. Maybe I didn't pay enough attention to it. [00:25:58] S3: It's done. No, I was actually playing Edeste because I was recreating the same playable in Playable Maker, so we will have it next week basically done. The funny thing is that I was trying to lose here and it's just done in a very nice way that when you feel that you almost are close to losing, you never are. It's very well balanced and everything is just made very nicely here.
00:25:58 路 Ondrej Monsberger, Robin Kuyer
[00:25:58] S3: It's done. No, I was actually playing Edeste because I was recreating the same playable in Playable Maker, so we will have it next week basically done. The funny thing is that I was trying to lose here and it's just done in a very nice way that when you feel that you almost are close to losing, you never are. It's very well balanced and everything is just made very nicely here. [00:26:19] S0: Yeah, The only thing I didn't really understood was how do you make for example this one. I don't know, I just assume it's the yellow one, so it is. But to me the transition from the ingredient to the actual sushi was maybe sometimes a bit confusing. [00:26:36] S3: Exactly, I was not sure about which one, it took me a moment until I realized that the rice triangles are actually the thing that the people are requesting and the yellow ones are the yellow ones. It's just not matching properly the images. [00:26:51] S0: Anyway, so... Yeah. I just thought very cool example of of of taking an existing mechanic, right, the Pixel Flow one, then they just turn it into something completely new. [00:27:04] S3: Yeah. [00:27:06] S0: Then I have a Playable, which was probably the longest Playable I've ever been able to play. You do [00:27:16] S3: this one. [00:27:17] S0: Very simple. Tap to start. There's a slingshot, you slingshot your car, it travels the distance and however far you reach, that's how many coins you get. And then with the coins you do upgrades. So now you get the coins, click next, and then you upgrade the screenshots.
00:27:17 路 Robin Kuyer, Matej Lancaric
[00:27:17] S0: Very simple. Tap to start. There's a slingshot, you slingshot your car, it travels the distance and however far you reach, that's how many coins you get. And then with the coins you do upgrades. So now you get the coins, click next, and then you upgrade the screenshots. [00:27:39] S2: And you know who is really good with live ops? Kinoa! Because most mobile games leave series revenue on the table and it's almost never the game. It's game ops. So Kinoa is here for you. It's system for mobile games, flows, live segments, in app messages push AB testing all in one place. Go there, kinoa.ai, book a demo, see what your games are delivering money on the table. [00:28:10] S0: I played this for fifteen minutes. And it just... It doesn't stop. You can, like, you can continue upgrading. You you get farther. You you get more coins every time. Right? You'd have, a coin multiplier. It just never stops. I need to do one more upgrade and then you can see there's also like a cool animation whenever you finish like, let's say, one full upgrade. So there's all the upgrades. Then I didn't make it that far even. You can also reach new cars. I'm not sure if that's But part of the look, now we have Slingshot level five. We upgraded once more. There's like animation that... Now it's a new rubber Slingshot. Okay. And then it's the same story again. [00:28:58] S2: Yeah. Okay. And then you play it until forever.
00:28:58 路 Matej Lancaric, Robin Kuyer, Ondrej Monsberger
[00:28:58] S2: Yeah. Okay. And then you play it until forever. [00:29:01] S0: What I did, because I was quite curious, I took the source of this file and put it into So... And let me see if I have it in here now. And I asked Claude, can you make this playable for me but then start with 5,000,000 coins? Sorry. No. Suddenly had sleep. [00:29:22] S2: Now, we have 5,000,000 coins. [00:29:25] S3: Only five. [00:29:27] S0: So now, now we have 5,000,000 coins and we can just continue to do the the upgrades And like... Even just doing the upgrades, because every time there is this animation, it took me so long because every time you need to go through this animation, whatever. Yeah. So I was just clicking and then at some point it just reached to such an extent that the upgrades were also costing like a few millions. Like... [00:29:54] S2: Oh, it's a never ending playable, literally. [00:29:56] S0: And it's insane to me. One thing though, because obviously you would be limited by file size at some point, I would guess, right? One thing that happened even though now the car is way more upgraded and even... Okay, let's do the Slingshot a few more upgrades. You never really make it much further into the world. It's not like instead of going 100 meter, you go 10,000 meter. And I think that's the technical limitation. [00:30:24] S2: That's the cap. [00:30:25] S0: That's the cap where otherwise you need to generate a new world and new assets for Displayable. [00:30:33] S3: You know, Robin, they kind of thought that when you will like it, will install a game and not redo it
00:30:33 路 Ondrej Monsberger, Matej Lancaric, Robin Kuyer
[00:30:33] S3: You know, Robin, they kind of thought that when you will like it, will install a game and not redo it [00:30:38] S2: in Claude [00:30:39] S3: just for your own pleasure. So... Well, look, obviously. [00:30:43] S2: Come on. Like, you're going [00:30:46] S0: five five. It's not much further. Like, you go, like, insane amounts. Like... [00:30:51] S2: Yeah. But you... First try, it was, six six six six meters. Yeah. Yeah. Yeah. Oh, this is... [00:30:57] S0: One thing also, when I was actually playing the first time the legit one, the non cheating try, I think it was five minutes until the CTA pop up appeared. So it's like, don't know, you can just play this game or it's Playable and you can play for five minutes, which is pretty insane to me. Yeah, so that was cool. I also have some hunch that this one was AI made. I'm not sure but I don't see any loader or anything like so maybe I can check that out actually with looking into like the the source. But [00:31:37] S2: what what is the game name? [00:31:40] S0: The game name is [00:31:42] S2: What's the game? [00:31:43] S0: Car Evolve. [00:31:45] S2: Okay. So Yeah. Car Evolve. [00:31:47] S3: And there was there was similar playables with airplanes. Do you remember those? [00:31:52] S2: Yeah. We talked about it on the podcast. [00:31:57] S3: I think this