00:00:00 · Jordi Hays, John Coogan
[00:00:00] S0: You're watching TVPN. [00:00:02] S1: Today is Thursday, 07/09/2026. We are live from TVPN UltraDome. The temple of technology, the fortress of finance, the capital capital. Let me tell you about ram.com. Time is money saved both. Easy use corporate cards, bill pay accounting, and a whole lot more all in one place. I need some soundboard. Here we go. Yes. Today on TBPN. We're talking about model mayhem. Everyone's launching new models. Slow summer, but not for the AI race. You got x AI unveiling Grok 4.5, the first model built specifically for coding and AI agents developing collaboration with Cursor. About it a little bit yesterday, but we have some more benchmarks, some more, discussion on the timeline about where this model fits in on the Pareto frontier. Also, why it might be outperforming so well on Cursor bench. Lots of debates there. Meta announced Muse Spark, a new agentic coding model with Mark Zuckerberg returning to X for the first time in basically a decade. Three years ago, he posted one joke post about launching threads, but he has not been an active user. But the AI vortex sucked him in, and he's got a post. [00:01:10] S0: Oh, I think he's an active user, John. [00:01:12] S1: You think so? [00:01:13] S0: He's just not an active post. [00:01:14] S1: He's just not an active [00:01:15] S0: contributor. Not an [00:01:15] S1: active contributor. You're calling him a lurker. [00:01:17] S0: I'm calling him a lurker. [00:01:18] S1: You're calling him a lurker? [00:01:19] S0: I'm calling him lurker. I think he's absolutely glued.
00:01:19 · Jordi Hays, John Coogan
[00:01:19] S0: I'm calling him lurker. I think he's absolutely glued. [00:01:22] S1: You think so? [00:01:23] S0: I think so. [00:01:23] S1: You really think so? [00:01:24] S0: I think so. [00:01:25] S1: I feel like I don't know. So busy. So much other stuff going on. I I feel like he I feel like most [00:01:32] S0: people The busiest people I know. Okay. Are not active on x. Yeah. But they they are on x a lot. [00:01:40] S1: Sometimes. But there are there's a different class of person. [00:01:43] S0: You can just quiz you can just quiz them. [00:01:45] S1: Screenshots come to them via Slack or or via text message because they have a team that's monitoring the timeline and then it's delivered. This is the important this is the important stuff. [00:01:55] S0: They're calling him Mark Lerkerberg.
00:01:55 · Jordi Hays, John Coogan
[00:01:55] S0: They're calling him Mark Lerkerberg. [00:01:57] S1: Lerkerberg. But the other big news, OpenAI just released GPT 5.6. Let's go. Let's go. A new general purpose model with expanded coding and agent capabilities alongside GPT live, which we talked about yesterday, a new real time interactive voice experience. Reactions are great to 5.6. Bunch of interesting details here. You had people have been identifying that while there is a frontier and there are just a few companies that are actually on the frontier, The the the frontier is spiky, and they have different flavors to them and different different reasons to pull different tools off the shelf. People are drawing analogies between Fable five being some, you know, recluse genius and and five point six being a, you know, a collaborative coworker that you love chatting with or something like that. [00:02:54] S0: I said, I don't know how else to describe it, but Fable five is like Kendrick on Good Kid, Mad City, and five point six Soul is like chief Keith on finally. [00:03:03] S1: Now it makes sense to me. [00:03:04] S0: Thank you. I just wanted to put it into, you know, 2010 Really? Hip hop Yeah. Like terminology. [00:03:10] S1: Really, really clear there. Thanks for clearing that up. [00:03:13] S0: I mean, the funny thing is that will be very explicit for, a 100 people in the whole world.
00:03:19 · John Coogan
[00:03:19] S1: Yeah. Totally. This one's for you. The fun the the the the most interesting benchmark to me has always been Arc AGI v three. We've interviewed the team over there many times and had a lot of fun understanding what goes into that that benchmark. And 5.6 SOL scored a massive 7.78%, which is tiny considering that the whole point of Arc AGI is that a human should be able to get 100% on it and basically any human. So it is a true test of AGI in the sense of, you know, can you give this test to just actually anyone, not, you know, the crazy math projects, the crazy hard programming projects, the hacking. All of that stuff is very economically valuable, of course, but there's a more interesting question where, you know, when there's less of a spiky frontier and there's just this question of what is something that anybody can do that AI can't? Because we've been searching for those and the Arc AGI team has done a fantastic job building out these puzzles that AI has historically struggled with. Arc AGI, one, model sort of climbed two, became a little bit more complicated and now, three, we're starting to see glimpses of progress, although 7.76% isn't 99%. We're nowhere near saturation, but it's still a huge jump. Opus 4.8 had 1.5%. So, GPT 5.6 SOL is showing more generalization, more spatial reasoning, more puzzle solving abilities. So fun, fun stuff. I am trying to refresh my timeline. But the blog post is also very, very fun because it includes games. I'm a big fan of the GPT 5.6 launch games. I got immediately sucked into the to the the sailing mini game, which is, like, very high fidelity, but also delightful to actually play.
00:05:18 · Jordi Hays, John Coogan
[00:05:18] S0: Should we play it? [00:05:19] S1: Yes. We should definitely play it. Yeah. Saltwind. You you you guys play it. I want production team to see what they can get. I think my time was twenty five seconds. [00:05:25] S0: And is this hosted on a on a site? [00:05:28] S1: I think this is I mean, this is hosted on the open end blog, but I think the the idea is that you could vibe code this in the latest GPT 5.6 in the app, in ChatGPT, and then deploy it and have someone are you trimming the sails appropriately? Because it looks like you're losing speed. You're losing wind. It's not working. I'm gonna smoke you. I got twenty five seconds. Wow. Amateur hour over here. Look at this. Boost? Yeah. Yeah. How do Well, well, the whole the whole game, which you probably missed, is that there is a little bar there where you have to trim the sails to be in the sweet spot of the wind while you're turning. So as you turn see the bar? There's a recommendation for where you put the sails. You gotta keep that line in see? It's moving over. You gotta you gotta press the [00:06:14] S0: down. See. [00:06:15] S1: See. See. Exactly. Keep trimming those sails while you steer the ship. This stuff is very, very fun. I am trying to open. [00:06:25] S0: One interesting data point from the livestream, which was just an hour ago. They said, already, Soul has been transforming our research program. As one example, GPT 5.6 Soul autonomously post trained 5.6 Luna. [00:06:39] S1: Yeah. That's fair.
00:06:39 · John Coogan, Jordi Hays
[00:06:39] S1: Yeah. That's fair. [00:06:39] S0: A lot of people are having fun with that. Dylan Fields says, a lot of people wanna compare Fable versus 5.6 Soul. This is a mistake. They're apples and oranges. Despite all the research achievements, we are still very, very early in exploring the tech tree for model training. [00:06:58] S1: Do want [00:06:58] S0: to take? [00:06:59] S1: Cool. Sorry. I'm just getting set up again. What else is in here? Oh, yes. I I I do think that didn't Dylan Eberscato write something about this? What what was the the essay he wrote about interactive memes and this idea of generative AI enabling these vibe coded mini games. Like, we've been seeing a bunch of them with the Copybearer simulator, the Coconut simulator, where it's something that's just a joke that's funny for a few people, But and normally, you would instantiate that in a in a tweet. Or maybe if you were getting really crazy, you'd do a Photoshop edit of a meme. But now you can go and create a full mini game, something that runs in the browser. And soon, something that runs in Unreal Engine and can actually be distributed on the Steam store. We're already seeing that with, like, the data center simulators and all these funny simulator games that are going on Steam. All this all the all the advances in the coding model certainly speeds up the ability to actually deliver polished software. I'm I'm I'm particularly excited for, [00:08:05] S0: like Yeah. Dylan's title was the future of entertainment is interactive. [00:08:09] S1: Yes. Yes.