00:34:30 · Waseem Daher, Aditya Agarwal
[00:34:30] S0: Yeah. I mean, scaling, surely, the answer is yes. I think on creation, I think it is true that the barrier to entry is lower than it's ever been. [00:34:38] S1: Mhmm. [00:34:39] S0: And I think that's actually really powerful because rather than drawing the picture now, you can, like, vibe code the prototype and have someone play with it. And, look, that's obviously different than the production code, but, like, your ability to just, like, go and produce v o point o one of any good... Any given thing is, like, easier than it has ever been. And that is a trend that actually was true pre AI as well, which is, like, when we started our very first company in, you know, in 2008, there was, like, a real question about, like, are we gonna put a server in a data center to, like, host our email? Was like, no, we should just use Google Apps, but that was not the obvious story. Was like Google Apps and Stripe and all of this stuff has made running the infrastructure of your company much, much easier and therefore made company creation much more accessible. And I think the last frontiers of this historically had been building the product or doing the designer on the product or stuff adjacent to that. And we're starting to see that chip away too, which is pretty cool. [00:35:37] S1: Maybe to kind of finish up here, how do you stay curious, Waseem? You've always struck me as someone who is deeply curious about the world, but as with the jobs of running a company, having young kids, how do you find that you are refilling your cup of curiosity?
00:35:37 · Aditya Agarwal, Waseem Daher
[00:35:37] S1: Maybe to kind of finish up here, how do you stay curious, Waseem? You've always struck me as someone who is deeply curious about the world, but as with the jobs of running a company, having young kids, how do you find that you are refilling your cup of curiosity? [00:35:54] S0: Mean, one of the nice things about the startup is that the target is always moving, and once you've mastered the thing, the game changes, and then you have to master the new thing. So in that sense, it is always difficulty adjusted to just be annoyingly hard, which is not great, like, on one axis, but from a, like, you're not bored perspective, like, that definitely sort of is a feature there. [00:36:17] S1: K. Awesome. Awesome. Well, Waseem, I'm I'm sure we could go on for a long time, but we're kind of out of time here. So thank you again for coming by, sharing your Minus One stories. It's always a pleasure to have you back. And thank you again. [00:36:29] S0: Thanks for having me. [00:36:29] S1: Thank you. Awesome. Thank you.