02:29:18 · John Coogan
[02:29:18] S1: Yeah. I remember Palmer saying something about, like, a couple of the companies, the screen is actually rotated 90 degrees. So instead of the scan lines coming down this way, they go across this way, and then they just transform it at the last second. But it's like this bizarre bizarre thing that you would never really notice of, but it's this craftsmanship that actually you feel, I feel like. And it feels like something that's just like been lost in this like everything's disposable, everything's junk, everything's a knock off culture. And it feels like I I don't know like it just feels like it's worth it to have stuff that exhibits craft and taste. And even if I don't, even if I'm not the one that can tell that Mario's one pixel too low when I do the jump like, the fact that the craftsman worked on the product means something. I I it's hard to put an exact, like, quantitative value on it, but it you feel it. Right?
02:30:09 · Casey Neistat, John Coogan
[02:30:09] S6: That that is the gamble that is the company. Yeah. Palmer said that in in my video where he's like, you know, maybe nobody cares about this, but but weirdos like you and me, but that's enough. And I think it's like there is an argument that's like, well, who cares if it's off by half a pixel? And if you're one of those people, totally cool. You're well there's plenty of products in the market for you. But if you're someone who does care, if you're that weirdo that buys teenage engineering products because you just value the integrity of the product so much you wanna have it Yeah. Then, you know, there's a place in this world for companies like Mod Retro. [02:30:41] S1: Yeah. What what do you think about, like, the temptation to just make, like, one small change? Like, the Chromatic has a USB C port on it. That's a huge upgrade. But you could easily turn this into, like, well, like, you know, we have the technology to make the m 64 handheld. And then, you know, then you're in Switch territory, and all of a sudden, it's, like, a completely different product. Right? [02:31:03] S6: I they I'd look that it's ever present. And that's that's the problem with sort of limitless you know, like, when Nintendo was building this, what, four almost forty years ago, thirty five years ago now, they were so limited by what the technology enabled them to do. Yeah. Like, when you think about the Sega Game Gear, I don't know if you ever had one of those. [02:31:21] S1: Oh, yeah. [02:31:22] S6: Great product. [02:31:22] S1: Yeah.
02:31:22 · John Coogan, Casey Neistat
[02:31:22] S1: Yeah. [02:31:23] S6: This big, but it was the first one that had really great color screen on it. And it took six double a batteries instead of four, like, the Game Boy, but the battery life on it was, like, forty minutes. [02:31:33] S1: Yeah. And you remember the n 64, like, expansion pack that you put in to, like, double the memory? That was [02:31:39] S6: Yeah, dude. I remember. That would have the rumble pack that shipped to the scarf box. That was, like, the greatest innovation ever. My mind exploded when the controller shook. [02:31:46] S1: Yeah. Dude, these, like, like, these add ons because, like, they couldn't bake it all into the first product, [02:31:51] S6: and they they upsell. And that's that's indicative of the limitations of what tech can do. Totally. And when you look at, like, you know, I don't know what what Samsung announced last week two weeks ago at Unpacked, and you're looking at what the limitations are today of, like, a folding screen that's as thick as 10 sheets of paper, you realize how far we've come. But when you go in the other direction, there's kind of no limits, and you're looking to make something that was made thirty years ago. The problem is, like, where do you draw the line? And I think that's a really, it's a really interesting thing to try to overcome and confront.
02:31:51 · Casey Neistat, John Coogan
[02:31:51] S6: and they they upsell. And that's that's indicative of the limitations of what tech can do. Totally. And when you look at, like, you know, I don't know what what Samsung announced last week two weeks ago at Unpacked, and you're looking at what the limitations are today of, like, a folding screen that's as thick as 10 sheets of paper, you realize how far we've come. But when you go in the other direction, there's kind of no limits, and you're looking to make something that was made thirty years ago. The problem is, like, where do you draw the line? And I think that's a really, it's a really interesting thing to try to overcome and confront. [02:32:23] S1: Yeah. What can you teach me about the lore of, in the video camera world? I was looking at a cool new music video and it had this fisheye lens and this grain and I was kind of digging in and it seemed like they shot it on like a Sony skate camera with mini DV tapes. Like, this feels like something that I was looking at. Maybe I could buy one on eBay but it's probably broken and I want someone to go remake it. But then, of course, you always have like, oh, you could just like throw the filter on there in Premiere or whatever. But what are some of the what are some of the iconic video cameras or just like creative tools that might, you know, be worth revisiting at some point?
02:32:23 · John Coogan, Casey Neistat, Hulk Hogan, Zak Kukoff
[02:32:23] S1: Yeah. What can you teach me about the lore of, in the video camera world? I was looking at a cool new music video and it had this fisheye lens and this grain and I was kind of digging in and it seemed like they shot it on like a Sony skate camera with mini DV tapes. Like, this feels like something that I was looking at. Maybe I could buy one on eBay but it's probably broken and I want someone to go remake it. But then, of course, you always have like, oh, you could just like throw the filter on there in Premiere or whatever. But what are some of the what are some of the iconic video cameras or just like creative tools that might, you know, be worth revisiting at some point? [02:33:00] S6: Yeah. It's it's such an interesting examination, and and your your question's great because my family and I are out. We're in Massachusetts for for summer vacation, and there's a lot of kids around. Like, we went and got ice cream last night, [02:33:13] S4: a lot [02:33:13] S6: of teenagers around. And a lot of these kids go up and they ask me for selfies. [02:33:17] S1: For sure. [02:33:18] S6: And the amount of teenagers that come up to me and ask me for selfies, and they're carrying the point and [02:33:22] S5: shoots Wow. [02:33:23] S6: That we had Yeah. In, like, the February, like, your phone camera was good enough. [02:33:29] S1: Yeah.
02:33:29 · John Coogan, Casey Neistat
[02:33:29] S1: Yeah. [02:33:29] S6: They all carry them. No one makes that camera anymore, which means if you have one, you have an old one. Yeah. And every one of these kids has it. And when I I asked them because I'm I'm curious, like, why do you carry that? They're like, I love the way it looks. Yeah. And I I think we've reached this point, like, iPhone, cell phone photography, it all looks still perfect Yep. In a way that it almost becomes artificial. Like, I think the iPhone five was the last iPhone where when you took a picture, just sort of took a picture. And then after that, every time you take a picture now, on any modern smartphone, it takes a picture and then runs it through an algorithm to make the picture sweeter and cleaner and sharper and better for you. And I think there's sort of this yearning for something that feels more real and authentic.