00:40:15 · Bernt Øivind Børnich
[00:40:15] S1: No. It's actually... Folding is kinda... We also did folding. Like, you can go on our YouTube channel. Like, you you can see us using Eve actually a few years ago to, like, fold shirts. So I guess we were early in folding. It's been this incredibly hard problem because it's it's soft goods. Right? Like, so it's it's... You never know how it's gonna look. Like, you crumb plate, it looks completely different. Like, a cup, the same cup looks as... Like the same cup every time. It might be slightly dirty, but it's the same shape. Clothing is a different shape every time you look at it. So it's incredibly hard to simulate because it's, like, soft and deformable. So it was just this large open problem in robotics. How do you do folding? Extremely hard to do in a classical sense. And it just happens to be one of those things that are very easy to do with AI. You leave very little data and it just works. I don't know. Maybe someone's working on, like, a very nice academic paper that can explain to you exactly why that is the case. I don't actually know. But it is one of the simplest things to do. But it's something that used to be very complex, and now it's very simple. So it's like the most overused demo because it looks like you're extremely capable because you can fold these clothes, but it's actually not that hard. It's actually quite simple. It's one of the simplest problems to
00:41:31 · Ty Morse, Bernt Øivind Børnich
[00:41:31] S0: I love this line. Starting a startup is like chewing glass and staring into the abyss, and being a founder is being someone that enjoys that process. When was the last time that you experienced utter disappointment? [00:41:43] S1: I mean, this happens every week. Mean, there's always things that don't go well. So what I've learned is you have to enjoy the journey. Like, that's the secret. Like, there's... Because there is no end. Right? Like, there's... It's not like, oh, if I just fix these things that I know is wrong, then everything's gonna be good. No. No. No. Then you get to play on the next level where more stuff is wrong. And if you fix that, you get to the next level where even more shit is wrong. And it's just worse every time. Right? Because things become bigger and more complex and like so. So you're never gonna get to the end of it. So if you don't think that's fun, then you're not gonna last. Like, you you have to really enjoy the journey. And I've always just been a fan of, like, I'd rather have the highs and then endure the lows than kinda, like, just be in the middle. So I I feel very fortunate that I get to have the highs and the lows every week. It's never boring. At least I can say it was never been boring. Sometimes, I'll admit, I've woken up and thought, why the heck didn't I just design an app? Like, why do decide to build a robot? Like, there's easier ways to make money. But [00:42:52] S0: But you weren't really in it for the money. [00:42:54] S1: Well, no. I wasn't. And that wouldn't have been as fun.