Tech Lounge
00:04:45 · Chris Chinchilla, Evan Mezeske
[00:04:45] S0: Okay. Let's maybe talk about what it is. And then I would actually love to know a little bit more about how you make an audio plugin because it's something that's been on my mind. There's a couple of really good meetups here. One is the audio developers meetup. One is like a music tech. There's a lot of music software makers in Germany in general, but also in Berlin, we have Ableton Native Instruments. I had a guy here last week who makes a VJ tool, and we were actually jamming with it together. So there's a lot of people here. So I'm very interested in the process, but let's talk about what it is. You describe it as a three d physics synthesizer, build your own synths and effects. Now, anyone who comes from this world knows that there's some standard ways you can build synthesizers with, what is it, the ASMR? No? ASDR ASDR type ways you can basically make any kind of sound through these combinations of waves, and that's how many sounds are modeled. So what what is... What are you doing instead? [00:05:49] S1: Yeah. I... So I have a friend who's, like, really into modular synthesis, which I I I never got super deep into I'd love to, but, you know, I have enough, like, guitar [00:06:01] S0: I don't think I want to, to be honest with you. It's it's too much of a rabbit hole. [00:06:04] S1: Very dangerous. But I have a friend who's super into that, and he saw Anukari and he was like, oh, it's modular but for physics. [00:06:11] S0: Okay.
00:06:11 · Chris Chinchilla, Evan Mezeske
[00:06:11] S0: Okay. [00:06:12] S1: And that was never a description that occurred to me, but I I think it's really helpful. So it's... You know, the idea is it's like this physical modeling synthesizer, and you're building these, like, physical objects out of really simple components, you know, these, like, abstract masses and springs and other things like that. And then, you know, after you build that system of masses and springs, if you were to introduce energy into that system, it's gonna vibrate in some way, and you can turn that vibration into sound. [00:06:40] S0: Yeah. [00:06:41] S1: And so, yes, Anukari is just this thing that lets you, you know, construct these whatever kind of physical contraption you might want to simulate, and then it will play that out, and you can hear what it sounds like. [00:06:54] S0: And I'm kind of looking at some screenshots here. I haven't actually tried it yet. Maybe I should have. I've making a lot of music the past week. Maybe I should have. But we've kind of... Actually, the interface to me looks a bit like some of these visualization tools that I've been playing with, that you drag these shapes in. You have a MIDI keyboard. So it's a bit of me that makes me think it's like Visualizer meets something like Max for Live. I don't know.
00:06:54 · Chris Chinchilla, Evan Mezeske
[00:06:54] S0: And I'm kind of looking at some screenshots here. I haven't actually tried it yet. Maybe I should have. I've making a lot of music the past week. Maybe I should have. But we've kind of... Actually, the interface to me looks a bit like some of these visualization tools that I've been playing with, that you drag these shapes in. You have a MIDI keyboard. So it's a bit of me that makes me think it's like Visualizer meets something like Max for Live. I don't know. [00:07:22] S1: Yeah. I mean, there's a visualizer aspect to it, but, like, one one sort of common misconception I run into a lot is, like, that the three d graphics are sort of like this, like, fun little visual on top of, like, some underlying synth engine. But the way I see it is that basically, like... So so the three d graphics are showing you, at least as far as the physics are concerned, like, literally one to one the state of this three d physics simulation. And so you can't... There's not really a way in which you could use it without the three d graphics. Like, they don't have to look pretty, but They they mean they kind [00:07:57] S0: of do. I think maybe I should have said something like Blender, I suppose, is is a better Yeah. So you have to kind [00:08:02] S1: of Yeah. Blender [00:08:04] S0: isomorphic is the word, is it? Like the sort of three d wireframes going into the distance. Is that the right word? [00:08:12] S1: I don't know. [00:08:13] S0: Something like that. Anyway,
00:08:13 · Chris Chinchilla, Evan Mezeske
[00:08:13] S0: Something like that. Anyway, [00:08:17] S1: Yeah. Definitely. I mean, Blender... So one sort of difficulty in building Anukari is that at least in the plugin space, there's like literally no prior art to draw on for a three d editor. Right? Like, that's just not a thing. But obviously in other software, that is a thing. And so Blender obviously was like one of the inspirations in terms of things like, you know, well, what's a typical hotkey for rotating a camera? [00:08:39] S0: Okay. Yeah. [00:08:40] S1: You know, stuff like that. But, yeah, certainly certainly that was an inspiration for some of the aspects of like the three d interface. [00:08:47] S0: And I mean, in some respects, you say not in software, but in the analog musical world. I mean, you talked about guitar strings, you know, you can take... There was actually something at Superbooth one year, which was basically like a live string that you could just sort of pull and pluck. Or you can take things like the prepared piano or just bottles. Three d objects do make noises even if they're not instruments per se. If I look at some of the screenshots here, they look way more complicated, but...
00:08:47 · Chris Chinchilla, Evan Mezeske
[00:08:47] S0: And I mean, in some respects, you say not in software, but in the analog musical world. I mean, you talked about guitar strings, you know, you can take... There was actually something at Superbooth one year, which was basically like a live string that you could just sort of pull and pluck. Or you can take things like the prepared piano or just bottles. Three d objects do make noises even if they're not instruments per se. If I look at some of the screenshots here, they look way more complicated, but... [00:09:23] S1: Yeah. Yeah. I mean, they're they're complicated in the sense that there's like a bunch of moving parts, but in a lot of ways, the the little abstract masses are kinda more like, you know, atoms or something. Yeah. And so if you think of, a guitar string, it's made of a lot of atoms. Anukari is not gonna have, like, billions of atoms, but it's kinda like you're building something out of little specs. And then you get something. [00:09:47] S0: I think we've talked about it a lot. Are you able to give a demo? [00:09:51] S1: I can definitely attempt to. [00:09:53] S0: I feel like that might make everything make more sense to those watching, anyone not watching, you don't have to go watch It is because [00:10:02] S1: very difficult to explain Anukari without some kind of demo. So this is that Yeah. [00:10:06] S0: This is great. It's great. Yeah. [00:10:08] S1: Yeah. Okay. Well, let me open up just a really simple preset. [00:10:13] S0: Hopefully, the sound comes through. We'll see what happens. [00:10:15] S1: Let's give that a try.
00:10:15 · Evan Mezeske, Chris Chinchilla
[00:10:15] S1: Let's give that a try. [00:10:17] S0: Yeah. Yes. It does. Good. [00:10:19] S1: Yeah. Wonderful. Okay. I'm gonna stop this camera from rotating. So, yeah, this is like the... Sort of like the starting preset, the simplest thing possible. And, yeah, we heard how it sounds. Let's see. So just a really simple little sound, and there's some macros down here in the lower right so we can hear how those sound. [00:10:47] S0: And is the microphone just like where you're picking up the sound from, or does it have some physical effect on the sound as well? [00:10:55] S1: Yeah. Yeah. The microphone, it's basically [00:10:58] S0: What's the Okay.