Tech Lounge
00:25:40 · Evan Mezeske, Chris Chinchilla
[00:25:40] S1: And VCV Rack. Yeah. There... There's there's a few. Yeah. But... Yeah. I mean, I'd say Bitwig and Reaper and VCV Rack are the ones that I trust. A lot of Linux is sorta like, yeah, it runs on Linux, but do we really support it? [00:25:54] S0: Yeah. It's kinda like Android audio, unfortunately. There's so many options. It's not that the hardware is good or bad. It's just you can't rely on what you're gonna get. So... Yeah. [00:26:06] S1: For for what it's worth, I think the the whole standardization thing, I tend to blame Steinberg, the company that made the VST format because they... That was, you know, I think one of the early ones that became very popular. [00:26:18] S0: Yep. [00:26:18] S1: Yeah. And they they forced developers to sign an agreement with them and they had to like approve you. Okay. And if it had just been open source and simple from the beginning, maybe we just have one. [00:26:28] S0: No comment. Good old German company. Not not in Berlin, but yes. So another thing that the audio plugins often do, which is really annoying, and I... I'd like to get your perspective on this, I don't think you're doing this, is the number of plugins I have that require some other application to authenticate and run. And oh my God, it's so annoying. It is iLok or there's something then plus iLok and I just have dozens of these applications just to install one plugin. And I'm assuming from what I see from your site, you're not doing this.
00:26:28 · Chris Chinchilla, Evan Mezeske
[00:26:28] S0: No comment. Good old German company. Not not in Berlin, but yes. So another thing that the audio plugins often do, which is really annoying, and I... I'd like to get your perspective on this, I don't think you're doing this, is the number of plugins I have that require some other application to authenticate and run. And oh my God, it's so annoying. It is iLok or there's something then plus iLok and I just have dozens of these applications just to install one plugin. And I'm assuming from what I see from your site, you're not doing this. [00:27:04] S1: Yeah. None of that. I I I find that stuff so immensely irritating myself that I'm not willing to inflict it on people. You know? So it's like similarly, Anukari is not a subscription. It's just you pay one time and get the license. And that's just because, you know, to me, it's like there's this tax of having a bunch of subscriptions for things and gotta know, should I shut it off? But, yeah, it's just, you know, kinda old school license key based activation. [00:27:30] S0: It is. And it's one of those really odd areas where you still sort of see it. Yes. I mean, you have something like Adobe Creative Cloud where you can't really install anything without the app, but that's something slightly different. But it's the only world you really see, like, keys and things. [00:27:47] S1: It's it's quite fascinating. [00:27:49] S0: Yeah.
00:27:49 · Chris Chinchilla, Evan Mezeske
[00:27:49] S0: Yeah. [00:27:51] S1: Yeah. The the audio world is quite quite a weird world both from a software perspective and a business perspective because the the sort of like audience that you can sell plugins to is not as big as a market like Photoshop, for [00:28:04] S0: example. No. [00:28:05] S1: And so, like, you know, I I don't know. I feel like there's lot of paranoia about piracy and all this kind of stuff, which, you know, I get. [00:28:13] S0: And and is that... I mean, not that we want to encourage people to do this, but is... Do you do anything to prevent that with with yours or is it just like [00:28:22] S1: I mean, the the most basic stuff possible. You know? I mean, I I guess I felt that if it was... If it took five minutes to crack, that would be an embarrassment to my engineering skills. But it probably only takes ten minutes. [00:28:37] S0: And and to be fair, we are currently selling it for €99, which is not bad for a one off, I guess. Is it gonna be for life or is it perversion? Or what's the [00:28:49] S1: Right now, perversion, but I I don't have, like, concrete plans for a two point o. Like, I... I'm I'm continuing to release all the new features and stuff I'm building for one point o. Yeah. But at some point, like, know, my my feeling is I wouldn't be comfortable calling it two point o and asking for more money unless it was, like, dramatically different. [00:29:08] S0: Okay. Yeah. And so on that subject, like in the next few months, you have a very active dev log as well. What are you... What's on the roadmap for the next few months?
00:29:08 · Chris Chinchilla, Evan Mezeske
[00:29:08] S0: Okay. Yeah. And so on that subject, like in the next few months, you have a very active dev log as well. What are you... What's on the roadmap for the next few months? [00:29:18] S1: Yeah. So Linux support has been the thing I've been putting a lot of effort into the last few weeks. Some new physics features, like some new parameters on the body objects to let them do more stuff. I think the the thing I'm most excited about coming up, although it's hard to make promises because I haven't figured out how to do it yet. But in some of the presets, you notice there's, like, quite a few, let's say, body objects Yeah. Quite a few masses. And right now, there's like a drag and drop modulation system. And, you know, I think it's quite usable, but there's certain things that you might like to do from a modulation perspective that are currently not that easy. And so I have this idea that I call the modulo sphere, which is a ridiculous made up word. But if you picture in this three d world that there's like a like a a spherical ball thing [00:30:10] S0: Mhmm.
00:30:10 · Chris Chinchilla, Evan Mezeske
[00:30:10] S0: Mhmm. [00:30:10] S1: And it can be whatever size you want, and you can drag it around with the mouse and move it. And anything within that sphere has some parameter modified. For instance, how heavy the mass is. So you can imagine moving the sphere around in three d space, and then anything inside of it gets bigger, let's say, or gets tighter or gets something or... And... Yeah. So this thing, I think, can lead to, like, some really cool performative aspects where you can build a sphere that affects things in some way and then move it around and, you know, kinda like Like gravitational three d space. [00:30:45] S0: Sort of almost like planetary... The music of planets. [00:30:50] S1: Yes. [00:30:50] S0: We get someone to recreate Gustave's... The host's planets in Anukari. [00:30:56] S1: That would be a blast. That would be a blast. But... Yeah. So they just... You you know, I think the the sim... The simulation itself right now is quite rich. Mhmm. And so I'm just looking for ways to interact with it in simpler and more interesting ways. And and then I kinda just wanna add physics features for the rest of my life, you know, but we'll see we'll see how long sales keep me motivated. [00:31:18] S0: I mean, surely there's a finite amount of physics. Don't know. [00:31:22] S1: We'll keep learning more, you know.
00:31:22 · Evan Mezeske, Chris Chinchilla
[00:31:22] S1: We'll keep learning more, you know. [00:31:25] S0: It's it's wonderful. I look forward to giving it a a go and seeing a friend and I do a lot of composing for horror films. I feel like we could get some quite interesting ideas from this. There's almost like a thematic tying of making a weird freakish looking instrument that makes a freakish sound that then goes into a soundtrack for a freakish film, you know? Yeah. [00:31:49] S1: Yeah, I definitely think cinematic type sounds one of its strengths. [00:31:54] S0: Yeah, no, for sure. And I think there's a good quote from I'm having a complete blank. The guy who did Dune, why am I having a complete blank on his name? The composer, German composer who did Dune and [00:32:12] S1: Oh, yes, I'm also blanking on his name. We both very much know it. [00:32:19] S0: I could edit this because this is embarrassing if I can't remember. Oh, Zimmer, Hans Zimmer, yes, because he said something around for the music for Dune, everyone's like, why does it sound so weird? Why does it not sound like classical? It's like, why would the far future sound like an old fashioned orchestra? It's kind of an interesting thing. It's like, well, now you could make instruments of the future because they don't exist and off you go. [00:32:49] S1: Exactly. [00:32:50] S0: So if people are interested in finding more at anukari.com, I'll put the link in the show notes. I do believe you have a seven day trial, which I think is probably a pretty decent time to get some ideas. No strings attached, maybe some springs. Very good.