00:03:31 · David Baszucki, S0
[00:03:31] S1: Yeah, that's not correct. It is not half of the concurrent users. And we do see hits constantly come and go on our platform and have a fair amount of concurrency. The distribution of games on our platform has never been healthier. And we see with our discovery system, roughly about 40% of the weekly top 100 games are created within the last three months. So if anything, the work we've done with discovery and highlighting well-retaining games is creating a stronger content platform. [00:04:07] S0: One of the things I've really enjoyed talking to you about is what life is like at Roblox. You and I have chatted about, on a Friday night, the GPUs being close to melting. Could you just talk a little bit about the behaviors on your platform right now when you guys are seeing the bursts of activity, when there is big weekend momentum relative to the midweek? I find that stuff really interesting data to follow. [00:04:33] S1: There's a lot of fun 24-7 action on our platform. I want to highlight we run a hybrid infrastructure. The vast majority of our infrastructure, we built our own, our own CPUs, our own GPUs. But we have great cloud partners. And in the midst, for example, of a peak on a Saturday, we mix our own infra with our cloud providers to support that growth. For our creators, they don't have to worry about it. They make amazing content and content drives their business. And they get that auto scaling as part of our platforms.